New trailers for the Hatsune Miku: Project Diva f and Miku Miku Hockey 2.0 Vita games have been released.
Project Diva f, developed by Sega, will be available in the west on the PlayStation handheld in March, having previously been released on the PS3 last August. The Vocaloid rhythm game port will contain over 30 songs for players to choose from.
Miku Miku Hockey 2.0 will be released in Japan on 13 February, with a western release to be confirmed. This full version of the game allows players to customise Miku’s outfits and interact with her through augmented reality on their Vita.
Namco Bandai Games has announced that JoJo’s Bizarre Adventure: All-Star Battle fighting game will be released on PS3 in North America, Europe, and Australasia in 2014.
The game includes characters from across all eight parts of Hirohiko Araki’s long-running JoJo’s Bizarre Adventure manga, and was originally shipped in Japan on 29 August. CyberConnect2 developed the game, with Hiroshi Matsuyama directing.
Mega Man (Rockman) creator Keiji Inafune and his company Comcept have met the $2.2million stretch goal on Kickstarter to bring the Mighty No. 9 to PS3, Xbox 360 and Wii U. The game will also be available on PC, Mac and Linux, and is intended to be released in spring 2015.
With two weeks still remaining on the Kickstarter project, the next stretch goals include a Challenge Mode, an extra end stage and boss and next-gen versions. We’ll see if they hit those targets too.
PlayStation has released a new trailer for PS3 title Lightning Returns: Final Fantasy XIII at Comic-Con. This game is the final chapter in Lightning’s story.
The company also revealed some gameplay details; The game will have a new battle system that allows players to destroy pieces of enemy monsters, a new counter-attack system that allows the player to fully counter physical attacks, disabling attacks that require that part of the body and different awards once battles are over.
Lightning Returns: Final Fantasy XIII will be available on 21 November (Japan); 11 February, 2014 (North America) and 14 February (Europe). Square Enix revealed the game will be available in a “Final Fantasy XIII – Lightning Ultimate Box” premium set (£170 approx), which includes all three games in the Final Fantasy XIII series, a soundtrack of selected songs from the trilogy, a booklet of the original costume designs and a Play Arts figure of the heroine, Lightning. Pre-ordering the game in America and Europe will unlock Cloud’s uniform, band, and buster sword as equipment for Lightning.
Namco Bandai Games has revealed Tekken Revolution, a free-to-play version of its popular beat ’em up franchise, which will be available for download on the PS3 via the PlayStation Network on 11 June.
Players can choose from an initial eight characters to fight against a CPU opponent or another player, and ranked online matches are also available. For the first time in a Tekken title, players can level-up their characters in three categories: Strength, Endurance and Vigor. Special Arts and Critical Arts moves have also been added to ease new players into the experience.
Finally, two months after the PlayStation 4 reveal, Microsoft has announced its new console, and on first impressions it’s not quite as impressive as its competitor. For one, calling it the Xbox One seems a fairly unimaginative get-out clause to using a bigger number, and, although probably unintentional, seems like a direct ploy to have a lower number than the PlayStation 4.
Not only has Microsoft reset the clock, it’s also reset its design ethos; Microsoft has taken the stance of creating a multimedia entertainment hub that allows you to jump from TV to movies to music to a game (and it’s listed in this order on the Xbox website). The Xbox One is compatible with your satellite or cable TV connection, and has Skype, which can be used in Snap Mode while you watch TV. Another feature heavily emphasised is that the Xbox One can be voice and motion controlled – this just seems like a flashy gimmick rather than a necessary addition, though. The console will be available later this year.
Getting down to what’s important, the main tech of the Xbox One is as follows: an 8-core CPU, a D3D 11.1 chip with 32 MB embedded memory GPU, 8GB RAM, a 500 GB HDD storage memory and a Blu-Ray compatible disk drive. This machine is surprising similar in architecture to the PlayStation 4, so it seems a mystery as to why Microsoft has so clearly chosen broad entertainment as its focus over pure gaming.
It’s difficult not to compare the Xbox One launch to the PS4 one as they are the main competitors in the home console market, but Microsoft made a wise decision by almost immediately showing the hardware itself (something Sony has yet to do, though they released a teaser just yesterday). It’s certainly nothing like the 360; it’s rectangular and looks more like a TV box than a games console. Its look is completely understated, but it has a few design flourishes; the top of the console is subdivided into two 16:9 rectangles, which is the traditional aspect ratio of widescreen televisions. It does seem that the Xbox One is focused on TV rather than games, being more concerned with people watching Game Of Thrones on their machine than playing the new Halo. Indeed, no games were announced at the launch.
Microsoft also announced a new Kinect, which is more responsive to your movements and has an infrared camera for when you feel like playing a game in the pitch dark. A new controller was also announced, which boasts 40 technological innovations – all of which seem to be slight tweaks in responsiveness and design as no new features have been added. The new Xbox SmartGlass turns your mobile or tablet into a second screen that interacts with the Xbox One for navigation purposes, or to provide extended experiences to all the available media.
It seems that Sony and Microsoft have swapped ideals; with the PS4 becoming a great gaming machine that caters to developers of all sizes (much like the Xbox Live Arcade, which was far better at publishing indie games than PSN) and the Xbox One has become a hub for all types of entertainment (alluding to Sony’s emphasis of its links to LoveFilm and Netflix with the PS3) suggesting that indie developers may struggle to be noticed among all the TV channels.
However, E3 will certainly be the deciding moment for both consoles; the machines, and the games to go with them, will finally be put to the test. In this regard, Microsoft could be playing a very smart game indeed; showing off the console’s overall entertainment abilities first, and then letting the games at E3 do the talking on its gaming prowess. If this is the case, Sony may yet have some very hard competition, and naturally it should be the games that are the deciding factor.
North American publisher XSEED Games has released an English-dubbed trailer of Suda51’s Killer Is Dead game. Developed by Grasshopper Manufacture, Killer Is Dead will be available for PS3 and Xbox 360 this summer.
The game stars Mondo, an executioner whose job it is to kill various heinous criminals.
BioShock Infinite, the highly-awaited third instalment of Irrational Games’ action shooter franchise, will be available on PC, PS3 and Xbox 360 from 26 March.
Infinite is set on the floating city of Columbia, an idyllic setting full of open spaces lit by bright sunlight, which symbolises the ideas American exceptionalism – a far cry from the dark underwater city of Rapture from the last two games. The game also deals with themes of racism, Jingoism and xenophobia. Despite the completely new setting, Infinite still feels part of the same universe as the previous games.
The player assumes the identity of former Pinkerton agent Booker DeWitt, a veteran of the Battle of Wounded Knee who is hired by mysterious people to infiltrate Columbia and rescue a woman named Elizabeth. An almost constant companion throughout the game, Elizabeth is a helpful and interesting addition to the gameplay, rather than being a typical AI hindrance. As the character’s relationship and the story unfolds there will be a fair amount of thrills and surprises to enjoy.
The game is published by 2K Games and will be available for £35.
The Japanese videogame publication Famitsu has announced that the Kingdom Hearts franchise will open an online PC browser game to celebrate the series’ 10th anniversary. In the game, titled Kingdom Hearts Chi, players directly control the protagonist as they travel through various Disney worlds. Players can also engage in card-based battles, along with their friends. This game is the first of the franchise to be available as an online PC game, with the series usually releasing PlayStation titles.
The latest franchise release for the PS3, Kingdom Hearts -HD 1.5 Remix-, will come with a code for a “Handy Set”, which is usable in Kingdom Hearts Chi. The set will come with a Rare+ Sora card, 20,000 Munny, and 4,000 card-draw points. And those who purchase the game on Square Enix’s e-STORE will also receive a code to obtain a “Battle Support Set”, containing a Rare+ Riku card, 10 potions, and 10 ethers.
Nihon Falcom has released a trailer of the latest instalment to The Legend Of Heroes: Trails series with The Legend Of Heroes: Trails Of Flash (Eiyu Densetsu: Sen no Kiseki). The trailer debuted at Sony’s PS Vita conference. The video introduces the four main characters Rean Schwarzer, Alisa Reinford, Laura S. Arseid, and Eliot Craig. The game is set for release on PS3 and Vita in 2013.
This game is set in the same Erebonian Empire period as The Legend of Heroes: Trails in The Sky, which was released in 2004.
Namco Bandai Games’ European division have released another behind the scenes look at the PS3 release Ni No Kuni: Wrath of the White Witch. In this video, the Director of Animation at Studio Ghibli Yoshiyuki Momose, Level-5 CEO Akihiro Hino and the animation production staff who worked on the RPG discuss Studio Ghibli’s animation for the game, and how they approached Ghibli’s art style and the gameplay.
Ni No Kuni: Wrath of the White Witch will be available in America on 22 January 2013 and Europe will receive the game on 25 January.
To watch the first production video about Level-5 click here.
NIS America has announced that Idea Factory and Compile Heart’s Hyperdimension Neptunia Victory RPG will be released in March 2013 (12 March in America and 15 March in Europe). Hyperdimension Neptunia Victory is the third installment in the series and will be available on PS3.
A limited edition of the game will be available, containing a full-color, hardcover art book; two exclusive Time Capsule Tins and the Hyperdimension Neptunia Victory original soundtrack.
NIS America gave an official description of the game:
Several years after preventing Arfoire’s revival, Gamindustri has remained at peace. The CPUs and their younger sisters have been enjoying their quiet lives for a while… Then one day, the CPU of Planeptune —Neptune— is sent to another dimension. This new dimension feels very much like her own…except it has only progressed to the Gamindustri of the 1980s. In this dimension, a group of villains calling themselves the “Seven Sages” are trying to create a world free from the rule of CPUs. With help from her new friends, including that dimension’s CPU of Planeptune —Plutia— Neptune begins her quest to protect a totally different Gamindustri in her brand-new adventure!
The game was originally released in Japan on 30 August, and an anime adaptation of the game series has been green-lit.
Though Tokyo Jungle seems an unlikely title to pass through the ‘net’ of which games travel to the west and which – sadly – die in Japan, the post-apocalyptic survival game set in futuristic Tokyo is due for a release in North America later this month.
The game is set in post-apocalyptic Tokyo, where humans have mysteriously disappeared from the city. The player controls one of the dozens of animals that now roam wild Tokyo, which has become a ruthless city controlled by only the strongest beasts. Play as several different creatures, some of which are unlockable as you play through the game, to try to become ‘top dog’ in a city that truly has no rules.
An unlikely competitor rises to challenge the champions
Article by K. Cooper